Introduction:
Electronic Sports "ESports" are due to reach $4 billion in income industry wide this year. Yes, that is bigger than the NHL. Few can argue that to fully reach your potential as a video game "athlete" it is in your best interest to understand fundamentally how video games are designed.
This unit avoids Computational Thinking concepts (that often limit student creativity) and allows students to:
-Build Video Game Narratives, Name The Game And Characters And
-Creatively Design Their Own Game In Different Genres
-Use Critical Thinking Skills When Establishing Barriers And Rewards
-Determine The Components Of A Successful Game And What Makes It A Game Rather Than An Experience
-Assess And Communicate Feedback For Other Students Game Developments And Collaboratively Assist With Improvements
-Pitch Their Game To "A Focus Group" Consisting Of Their Teacher, Classmates And Other Interested Parties
Specific New Brunswick Middle School Technology Education Outcomes Active In This Project:
1.1 Students will use technological operations and concepts
1.3 Students will conceptualize, design, and create products respective of standards and specifications.
1.4 Students will communicate information and ideas!using a variety of multimedia.
2.2 Students will examine data to draw conclusions and recommend solutions to improve performance.
2.3 Students will work in teams to solve problems.
2.5 Students will understand and demonstrate computer coding/programming concepts and terminology.
3.4 Students will interact, collaborate, and publish using technology respective of copyright.
First student's must choose the style of the game as each plays out entirely differently. After they test the styles (Retro, Platform, Physics and Classic Shooter) they should be better equipped to determine what story they can create as well as what team members (if any) they need.
THEY SHOULD START BY SUCCESSFULLY CREATING A SPLODER ACCOUNT so that game development progress can be saved.
THEY SHOULD START BY SUCCESSFULLY CREATING A SPLODER ACCOUNT so that game development progress can be saved.
Narrative Development
A 5-7 level game should have a story accompanying what you are asking players to complete. Think Super Mario Brothers...or Angry Birds! |
Determine Setting Etc...
Setting, Enemies, Bosses, Checkpoints, Water/Lava/Tunnels, Character Look, Sky Colors, Background, Music and more need to be chosen based on narrative theme! |
Game Development/Testing
Make and test the game as you go. Change things that need changing to meet narrative or difficulty needs. HAVE FUN HERE! SAVE YOUR WORK! |
After all your research, development time and creative narrative work it is now time for two options things. (Ask your teacher)
*Please Consider Assess Using Triangulation Of Data (Conversations, Observations and Products)
SOME YOUTUBE BASED TUTORIAL VIDEOS FOUND AT ------ http://www.bbtnb.com/trigger-happy.html
- You should have other students test your game AND you should test another's game. An extra set of eyes and ideas solves a lot of problems
- You should pitch your final game to your peers and teacher. Even if there is no prize it feels great to show off your creation in presentation form
- Ask yourself this.... after all your hard work on this game how would you feel if someone cracked it and shared it for free on the internet for all to play without paying you? Software and Game Piracy is NOT COOL (and illegal) and there are real impacts. Try to remember that moving ahead in life.
*Please Consider Assess Using Triangulation Of Data (Conversations, Observations and Products)
SOME YOUTUBE BASED TUTORIAL VIDEOS FOUND AT ------ http://www.bbtnb.com/trigger-happy.html

platform_game_marking_rubric_2.pdf |
Tutorials
Get a fast intro to the Platform Game Maker
|
Make Angry Birds or another creative version quickly with this helpful tutorials
|
Don't be scared of the PHYSICS game maker...it is not that hard...see this
|